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dc.contributor.authorSmokova-Stefanova, Marusya
dc.contributor.authorBogdanova, Margarita
dc.contributor.authorParashkevova-Velikova, Evelina
dc.contributor.authorKrasteva, Elitsa
dc.contributor.authorStoyanova, Mariela
dc.contributor.authorTodorova, Lyubomira
dc.date.accessioned2024-10-11T08:53:31Z
dc.date.accessioned2024-10-11T08:53:32Z
dc.date.available2024-10-11T08:53:31Z
dc.date.available2024-10-11T08:53:32Z
dc.date.issued2024
dc.identifier.issn1311-9206
dc.identifier.urihttp://hdl.handle.net/10610/5037
dc.description.abstractGamification has gained significant attention in recent years. Even the cultural heritage has not been unnoticed and various gamification techniques have been applied for different purposes. Bulgaria is among the countries with prominent interest in the matter. Although some successful initiatives have been carried out and are still implemented, there is a lack of systemised knowledge for what does not work well and why, which will help practitioners, researchers, public and local authorities in avoiding making the same mistakes in the future. The objective of the paper is to identify best practices for gamification in Bulgarian cultural heritage. The objective is addressed by providing a context specific framework for selecting best practices on gamification in Bulgarian cultural heritage. Based on a set of 12 gamification criteria and 9 impact criteria and by keeping to a 3-stage procedure, the first two top-rated initiatives have been selected as best practices and briefly described.us_US
dc.publisherTsenov Publishing HouseEN_en
dc.relation.ispartofseries3;2
dc.subjectbest practiceus_US
dc.subjectgamificationus_US
dc.subjectcultural heritageus_US
dc.titleBest Practices For Gamification In Cultural Heritage: Bulgarian Experienceus_US
dc.typeArticleus_US


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