A Guide to identifying best practices for gamification in cultural heritage
dc.contributor.author | Smokova, Marusya | |
dc.contributor.author | Marques, Célio Gonçalo | |
dc.contributor.author | Simões, João Tomaz | |
dc.contributor.author | Mateus, Lígia | |
dc.contributor.author | Miloiu, Silviu | |
dc.contributor.author | Musteaţă, Sergiu | |
dc.contributor.author | Parashkevova, Evelina | |
dc.date.accessioned | 2024-08-19T08:25:54Z | |
dc.date.available | 2024-08-19T08:25:54Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | http://hdl.handle.net/10610/5035 | |
dc.description | The guide is designed and published under the project No. 2023-1-PT01-KA220-HED-000154261 “A gamification model for community-based heritage work”, implemented with the financial support of the Erasmus+ programme. | bg_BG |
dc.title | A Guide to identifying best practices for gamification in cultural heritage | bg_BG |