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dc.contributor.authorSmokova, Marusya
dc.contributor.authorMarques, Célio Gonçalo
dc.contributor.authorSimões, João Tomaz
dc.contributor.authorMateus, Lígia
dc.contributor.authorMiloiu, Silviu
dc.contributor.authorMusteaţă, Sergiu
dc.contributor.authorParashkevova, Evelina
dc.date.accessioned2024-08-19T08:25:54Z
dc.date.available2024-08-19T08:25:54Z
dc.date.issued2024
dc.identifier.urihttp://hdl.handle.net/10610/5035
dc.descriptionThe guide is designed and published under the project No. 2023-1-PT01-KA220-HED-000154261 “A gamification model for community-based heritage work”, implemented with the financial support of the Erasmus+ programme.bg_BG
dc.titleA Guide to identifying best practices for gamification in cultural heritagebg_BG


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